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	<title>Comments on: Content Creation and Management</title>
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	<link>http://tranberry.se/2009/content-creation-and-management/</link>
	<description>Ranting about Open Source Game Dev and Graphics</description>
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		<title>By: Tranberry</title>
		<link>http://tranberry.se/2009/content-creation-and-management/comment-page-1/#comment-868</link>
		<dc:creator>Tranberry</dc:creator>
		<pubDate>Fri, 09 Sep 2011 01:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://tranberry.se/?p=302#comment-868</guid>
		<description>I just did.</description>
		<content:encoded><![CDATA[<p>I just did.</p>
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	<item>
		<title>By: x</title>
		<link>http://tranberry.se/2009/content-creation-and-management/comment-page-1/#comment-863</link>
		<dc:creator>x</dc:creator>
		<pubDate>Thu, 08 Sep 2011 17:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://tranberry.se/?p=302#comment-863</guid>
		<description>Time to blog again man.</description>
		<content:encoded><![CDATA[<p>Time to blog again man.</p>
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		<title>By: shirish</title>
		<link>http://tranberry.se/2009/content-creation-and-management/comment-page-1/#comment-769</link>
		<dc:creator>shirish</dc:creator>
		<pubDate>Thu, 14 Jul 2011 18:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://tranberry.se/?p=302#comment-769</guid>
		<description>From what little I have experienced looking at games and trying to contribute, I would say a variety of things :-

a. There is no (existing) pack of content where everything is included and has same theme as in say RPG Gamer XP or other such proprietary game engines. While having a game engine is great, having some art which sorta go together would make it so much more. I am hopeful that at some time in the future, OGA is able to have gamepacks at various resolutions so people could simply use them for their game.  

b. Have played many an RPG (in Windows world) where the developers used the existing art (not high quality stuff and in fact reused almost all the same art, RPG gamerXP or whatever) but what they shone their skills with dialogs and pace of story. While some devs. used mind-bending rooms and puzzles to keep the gamer entertained, the more interesting ones were where there is lot of humor. 

c. Some projects underachieve or are overambitious and then lack of communication with the community as a whole as to how to achieve it. For instance I have been looking for this project http://dungeonhack.sourceforge.net/ for quite sometime now and atleast for a moment seems to be in haitus. 

d. Many projects also do not plan and again fail to communicate what things they would be working in the near future. 

e. Last but not the least, writing code which has some art of integration tests and what not would do wonders. In quite a few projects I see regression happening which if they had made some sort of automated tests stuff (like JIRA does) things would be more smoothly. 

That&#039;s all about I could think of atm.</description>
		<content:encoded><![CDATA[<p>From what little I have experienced looking at games and trying to contribute, I would say a variety of things :-</p>
<p>a. There is no (existing) pack of content where everything is included and has same theme as in say RPG Gamer XP or other such proprietary game engines. While having a game engine is great, having some art which sorta go together would make it so much more. I am hopeful that at some time in the future, OGA is able to have gamepacks at various resolutions so people could simply use them for their game.  </p>
<p>b. Have played many an RPG (in Windows world) where the developers used the existing art (not high quality stuff and in fact reused almost all the same art, RPG gamerXP or whatever) but what they shone their skills with dialogs and pace of story. While some devs. used mind-bending rooms and puzzles to keep the gamer entertained, the more interesting ones were where there is lot of humor. </p>
<p>c. Some projects underachieve or are overambitious and then lack of communication with the community as a whole as to how to achieve it. For instance I have been looking for this project <a href="http://dungeonhack.sourceforge.net/" >http://dungeonhack.sourceforge.net/</a> for quite sometime now and atleast for a moment seems to be in haitus. </p>
<p>d. Many projects also do not plan and again fail to communicate what things they would be working in the near future. </p>
<p>e. Last but not the least, writing code which has some art of integration tests and what not would do wonders. In quite a few projects I see regression happening which if they had made some sort of automated tests stuff (like JIRA does) things would be more smoothly. </p>
<p>That’s all about I could think of atm.</p>
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	<item>
		<title>By: qubodup</title>
		<link>http://tranberry.se/2009/content-creation-and-management/comment-page-1/#comment-616</link>
		<dc:creator>qubodup</dc:creator>
		<pubDate>Mon, 25 Oct 2010 09:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://tranberry.se/?p=302#comment-616</guid>
		<description>Hey T, how about adding a license to those graphics? :D

Science of Iris2 is working on a LOVE2D project which he probably will show soon and would like to use the cuties :D</description>
		<content:encoded><![CDATA[<p>Hey T, how about adding a license to those graphics? :D</p>
<p>Science of Iris2 is working on a LOVE2D project which he probably will show soon and would like to use the cuties :D</p>
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	<item>
		<title>By: qubodup</title>
		<link>http://tranberry.se/2009/content-creation-and-management/comment-page-1/#comment-435</link>
		<dc:creator>qubodup</dc:creator>
		<pubDate>Thu, 11 Feb 2010 07:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://tranberry.se/?p=302#comment-435</guid>
		<description>LOLOLOL and you said nobody would use &lt;a href=&quot;http://blog.worldlabel.com/2010/clip-art-of-the-month-locked-technology.html&quot; rel=&quot;nofollow&quot;&gt;it&lt;/a&gt; XD!!!</description>
		<content:encoded><![CDATA[<p>LOLOLOL and you said nobody would use <a href="http://blog.worldlabel.com/2010/clip-art-of-the-month-locked-technology.html" >it</a> XD!!!</p>
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	<item>
		<title>By: Tranberry</title>
		<link>http://tranberry.se/2009/content-creation-and-management/comment-page-1/#comment-368</link>
		<dc:creator>Tranberry</dc:creator>
		<pubDate>Thu, 26 Nov 2009 15:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://tranberry.se/?p=302#comment-368</guid>
		<description>Thanks Andrew, and yes they do look good! But the credits should go to tidbit who made them after my doodles. I&#039;m writing the follow up as we speak, and I hope I&#039;ll get a new post soon.</description>
		<content:encoded><![CDATA[<p>Thanks Andrew, and yes they do look good! But the credits should go to tidbit who made them after my doodles. I’m writing the follow up as we speak, and I hope I’ll get a new post soon.</p>
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	<item>
		<title>By: Andrew</title>
		<link>http://tranberry.se/2009/content-creation-and-management/comment-page-1/#comment-367</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 26 Nov 2009 14:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://tranberry.se/?p=302#comment-367</guid>
		<description>I checked out your blend files. Looking really good, keep the news updates coming.</description>
		<content:encoded><![CDATA[<p>I checked out your blend files. Looking really good, keep the news updates coming.</p>
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