Making use of the Community
TheAnicentGoat, have been tinkering with a distribution system that would make it easier to:
- Get games
- Contribute
- Develop games
A Kitchen and Sink system to most of us, but that depends on how it is made.
Personally I want to make it easier for non-devs to contribute stuff like: sounds, 3D models and other non code stuff. Something else then SVN, git, bazaar and other similar system, which is both hard to use for most people not doing code, and a bit too official. And let's face it, they were not meant to manage the assets of games.
I would like to see a system that could handle feedback and gallery like features, and do this in a simple way. This is not what theAnicentGoat aims for at the moment, but I think it could be integrated in his Steam like idea.
The idea outlined by TheAincentGoat is more about making use of the community.
Building a community that is not aimed at one specific game, that could make contribution more common. If we find the way to make it easy. There are a couple of things beside registering to a forum, learning how to use a Revision Control system and becoming best friends with the project lead/developer, that hinders contribution as it is now. Minimising the fear of rejection and making it easy to test ones contribution is also of importance.
All these things is already possible, but it is far from working in a good way. How to solve this is what the current discussion is about, join in at IRC freenode #freegamer or in the forums.

Nice post, Tranberry. It is all part of developing an environment where projects can grow, to use the metaphor..
You should check out Wombat by the worldforge project. It is about making a revision control system easy for artists and other media creators. It allows them to upload their work via the web (al la youtube) but it appears in the normal rcs. Also has live preview and other cool stuff.
mithro’s last blog post..Programmer art, it’s deadly!