Making use of the Community

TheAn­icent­Goat, have been tinker­ing with a dis­tri­bu­tion sys­tem that would make it easier to:

  • Get games
  • Con­trib­ute
  • Develop games

A Kit­chen and Sink sys­tem to most of us, but that depends on how it is made.

Per­son­ally I want to make it easier for non-devs to con­trib­ute stuff like: sounds, 3D mod­els and other non code stuff. Some­thing else then SVN, git, bazaar and other sim­ilar sys­tem, which is both hard to use for most people not doing code, and a bit too offi­cial. And let’s face it, they were not meant to man­age the assets of games.

I would like to see a sys­tem that could handle feed­back and gal­lery like fea­tures, and do this in a simple way. This is not what theAn­icent­Goat aims for at the moment, but I think it could be integ­rated in his Steam like idea.

The idea out­lined by TheAin­cent­Goat is more about mak­ing use of the com­munity.

Build­ing a com­munity that is not for one spe­cific game, that could make con­tri­bu­tion more com­mon. If we find the way to make it easy. There are a couple of things beside regis­ter­ing to a forum, learn­ing how to use a Revi­sion Con­trol sys­tem and becom­ing best friends with the pro­ject lead/developer, that hinders con­tri­bu­tion as it is now. Min­im­ising the fear of rejec­tion and mak­ing it easy to test ones con­tri­bu­tion is also of importance.

All these things is already pos­sible, but it is far from work­ing in a good way. How to solve this is what the cur­rent dis­cus­sion is about, join in at IRC freen­ode #free­gamer or in the for­ums.

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  • http://p2posgamehosting.tiddlyspot.com/ TheAn­cient­Goat

    Nice post, Tran­berry. It is all part of devel­op­ing an envir­on­ment where pro­jects can grow, to use the metaphor..

  • http://blog.mithis.net/ mithro

    You should check out Wom­bat by the world­forge pro­ject. It is about mak­ing a revi­sion con­trol sys­tem easy for artists and other media cre­at­ors. It allows them to upload their work via the web (al la you­tube) but it appears in the nor­mal rcs. Also has live pre­view and other cool stuff.

    mithro’s last blog post..Pro­gram­mer art, it’s deadly!

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