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	<title>Freshly Squeezed</title>
	<link>http://tranberry.se</link>
	<description>Ranting about Open Source Game Dev</description>
	<lastBuildDate>Wed, 27 Jan 2010 14:34:39 +0000</lastBuildDate>
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	<item>
		<title>Content Creation and Management</title>
		<description><![CDATA[Or how to manage content contributors, the&#160;experiment.

I've been curious for a long time on what makes FLOSS games fail in the areas of User Experience/Interface (UX, UI) and graphics, visual coherency, why they push second hand gfx next to ace grade gfx. In my search for an answer I decided to start a project of my [...]]]></description>
		<link>http://tranberry.se/2009/content-creation-and-management/</link>
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	<item>
		<title>Comeback, again</title>
		<description><![CDATA[I've been absent or inactive for an age it seems, no excuses needed and none supplied. Well I'm back and I will continue the content management research I started; Content Management and all things relative to that.
In fact I have already head started with a new project that I hope will generate something useful, at least [...]]]></description>
		<link>http://tranberry.se/2009/comeback-again/</link>
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		<title>Call to arms</title>
		<description><![CDATA[Andrew Fenn over at FGD-forums have just opened a survey about Open Source Games and financing, more info here and here OPs blog-post. So if you got some spare minutes please fill it in and contribute some statistic for the&#160;community.
Head over and fill in the survey&#160;now
(I helped in a small part by creating the coin [...]]]></description>
		<link>http://tranberry.se/2009/call-to-arms/</link>
			</item>
	<item>
		<title>Tetris backdrop (update)</title>
		<description><![CDATA[I did some tetris backdrops for bughunter2s java tetris as if a C-language* tetris is not enough, but he is pardoned as this is a "school project" yeah right? Anyway it will be open source, just not released yet. So here is the images&#160;enjoy:
*or was it C++? I'm no dev so why should i&#160;care?
Added&#160;introscreen
Share/Save]]></description>
		<link>http://tranberry.se/2009/tetris-backdrop/</link>
			</item>
	<item>
		<title>FOSS games and content</title>
		<description><![CDATA[Many of us "know it better than you"-people have already told the tale of why FOSS games can not compete with commercial grade games. Yes we are all talking about content, we lack the content to look as dandy as the gem-sparkling commercial&#160;games.
We don't even make it easy to create the spark of a jaded [...]]]></description>
		<link>http://tranberry.se/2009/foss-games-and-content/</link>
			</item>
	<item>
		<title>Lips of Suna &#8211; Logo prototyping</title>
		<description><![CDATA[Some logo prototyping for Lips of Suna, it's a a fully three-dimensional online role-playing game (RPG) in a steam punk setting, with some&#160;twists.
Any and all comments are welcome and much needed, I have hit the wall. I'm think of replacing the pentagram with a cog, as it's suposed to be steampunk with magic i might [...]]]></description>
		<link>http://tranberry.se/2009/lips-of-suna-logo/</link>
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	<item>
		<title>PARPG &#8211; Reviving the fun in isometric</title>
		<description><![CDATA[Barra of FIFE-engine have started a new project (I did these). The new project PARPG (Post-Apocalyptic Role-Playing-Game), will be a Isometric RPG (2D) inspired by great games like Arcanum, Planescape: Torment and never forget the ass-kicking-games Fallout 1 and&#160;2.
It's currently in the planning stage and that is fine by me, I like to see how [...]]]></description>
		<link>http://tranberry.se/2009/parpg-isometric-rpg/</link>
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		<title>Actually creating a &#8216;Shared World&#8217;</title>
		<description><![CDATA[Once again my post will be influenced by m64's blogpost, this time around it's more about what was said on #freegamer at freenode (IRC) about the named&#160;post.
 'Shared Worlds' might be a different thing to different people, but here it's all about sharing assets, history (I won't say story) and contributors. 
There are some obvious [...]]]></description>
		<link>http://tranberry.se/2009/a-shared-world/</link>
			</item>
	<item>
		<title>Making use of the Community</title>
		<description><![CDATA[TheAnicentGoat, have been tinkering with a distribution system that would make it easier&#160;to:

 Get&#160;games
Contribute
Develop&#160;games

A Kitchen and Sink system to most of us, but that depends on how it is made.

Personally I want to make it easier for non-devs to contribute stuff like: sounds, 3D models and other non code stuff. Something else then SVN, git, [...]]]></description>
		<link>http://tranberry.se/2009/making-use-of-the-community/</link>
			</item>
	<item>
		<title>Gambit Graphics</title>
		<description><![CDATA[Some icons and logo work for bughunter2's&#160;gambit.
Technorati&#160;Profile
Share/Save]]></description>
		<link>http://tranberry.se/2009/gambit-graphics/</link>
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