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	<title>Freshly Squeezed&#187; contributions</title>
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	<description>Ranting about Open Source Game Dev</description>
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		<title>Content Creation and Management</title>
		<link>http://tranberry.se/2009/content-creation-and-management/</link>
		<comments>http://tranberry.se/2009/content-creation-and-management/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 18:16:54 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Art and Graphics]]></category>
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		<guid isPermaLink="false">http://tranberry.se/?p=302</guid>
		<description><![CDATA[Or how to manage content contributors, the&#160;experiment.

I've been curious for a long time on what makes FLOSS games fail in the areas of User Experience/Interface (UX, UI) and graphics, visual coherency, why they push second hand gfx next to ace grade gfx. In my search for an answer I decided to start a project of my [...]]]></description>
			<content:encoded><![CDATA[<h3>Or how to manage content contributors, the&nbsp;experiment.</h3>
<p><img class="aligncenter size-full wp-image-314" title="tmp_helmchange" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/tmp_helmchange.png" alt="tmp_helmchange" width="342" height="156" /></p>
<p>I've been curious for a long time on what makes FLOSS games fail in the areas of <a title="Wikepedia reference" href="http://en.wikipedia.org/wiki/User_experience_design">User Experience</a>/<a title="Wikipedia reference UI" href="http://en.wikipedia.org/wiki/User_interface">Interface</a> (UX, UI) and graphics, visual coherency, why they push second hand gfx next to ace grade gfx. In my search for an answer I decided to start a project of my own to gather some first hand&nbsp;experience.</p>
<p>The aim for this project will be to collect as much content as possible for a small and simple game, at the same time; avoid neglection of any UI or UX related issue. No need for ace grade gfx just visual coherency. To be able to finish this project in a reasonable time frame, I first decided on what type of game and which kind of theme it would have. My decision is based on personal preferences what kind of "simple" game would I enjoy? It feel down to a<a title="Wikipedia reference link" href="http://en.wikipedia.org/wiki/Tactical_role-playing_game"> Tactical Role-Playing Game</a><strong> </strong>in a fantasy setting, like Tactics Ogre: The Knight of Lodis, Final Fantasy Tactics and Final Fantasy Tactics Advanced. Mind you, I'm only gathering content for it no code what so ever, that is for a willing developer to do if he or she find the time and will to do&nbsp;so.</p>
<p>I here give to you the mockup&nbsp;game;</p>
<h3>Realp - Book of Tiny&nbsp;Bits</h3>
<p><img class="aligncenter size-full wp-image-312" title="logo: Realp - Book of Tiny Bits" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/logo.png" alt="logo: Realp - Book of Tiny Bits" width="400" height="196" /></p>
<p>In my own estimation I already got enough game content to be able to make a game mechanics test. And this in a very short timespan. The question now is what do lead developers and project leaders miss when they do the same job. My answers at this moment would be; Time to communicate (beside the obvious; connections)  here are some questions I find&nbsp;important:</p>
<ul>
<li>How does your contributor&nbsp;work?</li>
<li>What does he or she need, to do the things you want to be&nbsp;done?</li>
<li>Are the contributor able to work independently or does he/she need continuous guidance?
<ul>
<li>If so how could you remedy&nbsp;that?</li>
</ul>
</li>
</ul>
<p><img class="aligncenter size-full wp-image-315" title="cha_theif2" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/cha_theif2.png" alt="cha_theif2" width="276" height="209" /></p>
<p>Don't mind the 2D, it will be in 3D as might be seen in the <a title="Brows Realps SVN" href="http://subversion.assembla.com/svn/juicystuff/realp/">SVN</a>. The 2D images everywhere, is my way of communication with contributors, in this case tidbit the&nbsp;3D modeller.</p>
<h3>How did/do I go about this&nbsp;project?</h3>
<p>Well to know what content you need you must decide on a couple of things, some of them I already told you about (What kind of game). To list some of these decisions, here are some of the features I have in&nbsp;mind;</p>
<ul>
<li>Procedural map&nbsp;generation</li>
<li>Movement by points of&nbsp;interest</li>
<li>In-game scripting of unit&nbsp;behaviours</li>
</ul>
<p>These help me understand what is needed; Without them I would miss much of the small things. So I actually think of this 'media pack' as a full game, that way I hope it will be much easier to adopt the media to other projects too.<img class="aligncenter size-full wp-image-325" title="cha_brute" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/cha_brute.png" alt="cha_brute" width="231" height="327" /></p>&nbsp;<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Ftranberry.se%2F2009%2Fcontent-creation-and-management%2F&amp;linkname=Content%20Creation%20and%20Management">Share/Save</a>]]></content:encoded>
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		<title>Comeback, again</title>
		<link>http://tranberry.se/2009/comeback-again/</link>
		<comments>http://tranberry.se/2009/comeback-again/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 21:16:42 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Art and Graphics]]></category>
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		<category><![CDATA[project management]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[realp]]></category>
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		<guid isPermaLink="false">http://tranberry.se/?p=299</guid>
		<description><![CDATA[I've been absent or inactive for an age it seems, no excuses needed and none supplied. Well I'm back and I will continue the content management research I started; Content Management and all things relative to that.
In fact I have already head started with a new project that I hope will generate something useful, at least [...]]]></description>
			<content:encoded><![CDATA[<p>I've been absent or inactive for an age it seems, no excuses needed and none supplied. Well I'm back and I will continue the content management research I started; Content Management and all things relative to that.<br />
In fact I have already head started with a new project that I hope will generate something useful, at least we will get a series of articles about&nbsp;it.</p>
<p>For those who want a preview you can head over to the <a href="http://subversion.assembla.com/svn/juicystuff/realp/">SVN</a> and look at some odds and oddities pasted there. In short I'm going for a "full" media pack, doing all content that would be needed for a&nbsp;game</p>
<p>More to come&nbsp;soon.</p>
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		<title>Call to arms</title>
		<link>http://tranberry.se/2009/call-to-arms/</link>
		<comments>http://tranberry.se/2009/call-to-arms/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 17:19:38 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Freegamer Rant]]></category>
		<category><![CDATA[contributions]]></category>
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		<guid isPermaLink="false">http://tranberry.se/?p=268</guid>
		<description><![CDATA[Andrew Fenn over at FGD-forums have just opened a survey about Open Source Games and financing, more info here and here OPs blog-post. So if you got some spare minutes please fill it in and contribute some statistic for the&#160;community.
Head over and fill in the survey&#160;now
(I helped in a small part by creating the coin [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://andrewfenn.blogspot.com/">Andrew Fenn</a> over at<a href="http://forum.freegamedev.net/"> FGD-forums</a> have just opened a <a title="the survey" href="http://tinyurl.com/opensurvey">survey</a> about Open Source Games and financing, <a href="http://freegamer.blogspot.com/2009/03/open-source-games-funding-survey.html">more info here</a> and <a title="Andrew Fenns blogpost" href="http://andrewfenn.blogspot.com/2009/03/questionnaire-on-open-source-games-and.html">here OPs blog-post</a>.<a href="http://freegamer.blogspot.com/2009/03/open-source-games-funding-survey.html"> </a>So if you got some spare minutes please fill it in and contribute some statistic for the&nbsp;community.</p>
<p><a href="http://tinyurl.com/opensurvey">Head over and fill in the survey&nbsp;now</a></p>
<p>(I helped in a small part by creating the coin in the artwork at&nbsp;<a href="http://freegamer.blogspot.com/2009/03/open-source-games-funding-survey.html">freegamer</a>.)</p>
<p style="text-align: center;"><a href="http://tinyurl.com/opensurvey"><img class="size-medium wp-image-269 aligncenter" title="Open Source Survey" src="http://tranberry.se/northenlight/wp-content/uploads/2009/03/osss.png" alt="osss" width="195" height="90" /></a></p>&nbsp;<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Ftranberry.se%2F2009%2Fcall-to-arms%2F&amp;linkname=Call%20to%20arms">Share/Save</a>]]></content:encoded>
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		<title>Tetris backdrop (update)</title>
		<link>http://tranberry.se/2009/tetris-backdrop/</link>
		<comments>http://tranberry.se/2009/tetris-backdrop/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 23:42:54 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Art and Graphics]]></category>
		<category><![CDATA[bughunter2]]></category>
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		<guid isPermaLink="false">http://tranberry.se/?p=255</guid>
		<description><![CDATA[I did some tetris backdrops for bughunter2s java tetris as if a C-language* tetris is not enough, but he is pardoned as this is a "school project" yeah right? Anyway it will be open source, just not released yet. So here is the images&#160;enjoy:
*or was it C++? I'm no dev so why should i&#160;care?
Added&#160;introscreen
Share/Save]]></description>
			<content:encoded><![CDATA[<p>I did some tetris backdrops for <a title="bughunter2s assembla profile" href="http://www.assembla.com/user/best_profile/b-QkTCDHWr3BBcab7jnrAJ">bughunter2s</a> java tetris as if a C-language* tetris is not enough, but he is pardoned as this is a "school project" yeah right? Anyway it will be open source, just not released yet. So here is the images&nbsp;enjoy:</p>

<a href='http://tranberry.se/2009/tetris-backdrop/bughunter_java_tetris/' title='bughunter_java_tetris'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/03/bughunter_java_tetris-150x150.png" class="attachment-thumbnail" alt="" title="bughunter_java_tetris" /></a>
<a href='http://tranberry.se/2009/tetris-backdrop/bughunter_java_tetris2/' title='bughunter_java_tetris2'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/03/bughunter_java_tetris2-150x150.png" class="attachment-thumbnail" alt="" title="bughunter_java_tetris2" /></a>
<a href='http://tranberry.se/2009/tetris-backdrop/bughunter_java_tetris_x3/' title='bughunter_java_tetris_x3'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/03/bughunter_java_tetris_x3-150x150.png" class="attachment-thumbnail" alt="" title="bughunter_java_tetris_x3" /></a>
<a href='http://tranberry.se/2009/tetris-backdrop/bughunter_java_tetris_introscreen_startgame/' title='bughunter_java_tetris_introscreen_startgame'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/03/bughunter_java_tetris_introscreen_startgame-150x150.png" class="attachment-thumbnail" alt="" title="bughunter_java_tetris_introscreen_startgame" /></a>

<p>*or was it C++? I'm no dev so why should i&nbsp;care?</p>
<p>Added&nbsp;introscreen</p>
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		<title>FOSS games and content</title>
		<link>http://tranberry.se/2009/foss-games-and-content/</link>
		<comments>http://tranberry.se/2009/foss-games-and-content/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 14:43:56 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Freegamer Rant]]></category>
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		<guid isPermaLink="false">http://tranberry.se/?p=208</guid>
		<description><![CDATA[Many of us "know it better than you"-people have already told the tale of why FOSS games can not compete with commercial grade games. Yes we are all talking about content, we lack the content to look as dandy as the gem-sparkling commercial&#160;games.
We don't even make it easy to create the spark of a jaded [...]]]></description>
			<content:encoded><![CDATA[<p>Many of us "know it better than you"-people have already told the tale of <em>why </em>FOSS games can not compete with commercial grade games. Yes we are all talking about <span style="text-decoration: underline;"><strong>content</strong></span>, we lack the content to look as dandy as the gem-sparkling commercial&nbsp;games.</p>
<p>We don't even make it easy to create the spark of a jaded plastic toy either. No, we make bad choices over and over again, cramping out the life-force of contributors. Forcing the entry level of contribution sky high just due to one of the contributors being very good and the rest just 'willing to help'. The problem here is not that the general Joe can't accomplish the level of skilled contributions as that of the sole contributor-god. No the problem is that we don't harness the creativity of that sole good contributor, and help him help the others to do great&nbsp;contributions.</p>
<p>I was browsing a forum the other day and noticed a "graphics needed" thread, being me I was drawn to it like a moth to light. But reading the thread got me just annoyed and&nbsp;irritated.</p>
<div id="attachment_215" class="wp-caption aligncenter" style="width: 359px"><img class="size-full wp-image-215" title="example" src="http://tranberry.se/northenlight/wp-content/uploads/2009/03/example.png" alt="example" width="349" height="116" /><p class="wp-caption-text">figure 1 - Example of a photo, a illustation and a 3D render, all are&nbsp;objects.</p></div>
<p>In this particular case they needed images for objects that was in the inventory of a container/vessel, call it inventory. Immediately I think RPG style icons, ok size, easy to eye and place for other elements to use needed space. But no here we got full 512x512 px images, all in different forms; 3D renders, photos, Illustrations (see figure 1) - you might now be thinking "good they accept any kind, many contributors" which might be true. Now think of the 'quantity or quality' question; is it better to have a 'sea of shit' or a 'pond of gold'? To me the answer is easy: I want a lake of&nbsp;brass.</p>
<p>For being a graphic designer it's not really the flashy elements that makes me accept a product, I can well settle with a not so super designed thing, as long as the style is&nbsp;coherent.</p>
<h3>Regulations is good for&nbsp;all</h3>
<p>How would a smart graphic project manager go about asking the community for this? Well I got a couple of ideas to solve this kind of issue. First, decide on what kind of images you accept - the more who are able to contribute to this the merrier, but don't go overboard. Second, decide on a size for the images - in this case i would go for a max size of 128x128 px as that is a standard large icon size, could go down to 22x22px to you then just need a bit more skill to make it look good. Third, do a template, make them all fit together on some way, be it background, shape or another but for the love of milk don't let them be all and every&nbsp;kind.</p>
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		<title>Actually creating a &#8216;Shared World&#8217;</title>
		<link>http://tranberry.se/2009/a-shared-world/</link>
		<comments>http://tranberry.se/2009/a-shared-world/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 01:30:47 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Freegamer Rant]]></category>
		<category><![CDATA[assets]]></category>
		<category><![CDATA[contributions]]></category>
		<category><![CDATA[lead manager]]></category>
		<category><![CDATA[m64]]></category>
		<category><![CDATA[shared media]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[visions]]></category>

		<guid isPermaLink="false">http://tranberry.se/?p=90</guid>
		<description><![CDATA[Once again my post will be influenced by m64's blogpost, this time around it's more about what was said on #freegamer at freenode (IRC) about the named&#160;post.
 'Shared Worlds' might be a different thing to different people, but here it's all about sharing assets, history (I won't say story) and contributors. 
There are some obvious [...]]]></description>
			<content:encoded><![CDATA[<p>Once again my post will be influenced by <a href="http://tryglaw.eu/m64blog/?p=81" target="_self">m64's blogpost</a>, this time around it's more about what was said on #freegamer at freenode (IRC) about the named&nbsp;post.</p>
<p><strong> 'Shared Worlds' might be a different thing to different people, but here it's all about sharing assets, history (I won't say story) and contributors. </strong></p>
<p>There are some obvious problem with making/creating this '<a class="zem_slink" title="Shared universe" rel="wikipedia" href="http://en.wikipedia.org/wiki/Shared_universe">shared world</a>' without thinking; here I list the things that pops out of my&nbsp;mind:</p>
<ul>
<li>A lot of effort before anyone use it, if any will - wasted time for&nbsp;all</li>
<li>Hard for people to contribute to a world that is "non-existent"  no boundaries will lead to a unattractive bloated&nbsp;world</li>
<li>Willing contributors without a common goal, leads to endless&nbsp;discussion</li>
</ul>
<p><strong>How can we remedy these problems before they occur? </strong></p>
<p>There are some as easy solutions as there are problems; One is to use a pre-existent world, from let's say a game that is <a class="zem_slink" title="Free and open source software" rel="wikipedia" href="http://en.wikipedia.org/wiki/Free_and_open_source_software">FOSS</a> and don't have any connection to a closed/owned world, the bigger the game is the better. A problem here could be current lead manager not agreeing with this idea, to me that hangs on communication.<em> So go out and find one for&nbsp;us!</em></p>
<p>Another way would be to set out from the real world, and adding some spice to it. Imagine technology advances stooped in the early 1920, Titanic (still a boat) got to it's destination, the Eiffel tower got blown away by gnomes who suddenly appeared from below.. (this could go on). But this 'solution' only solves the number two problem listed. On the other hand it will solve any legal harassment, depending in what we spice it up with. <em>Any thoughts on this is greatly&nbsp;appreciated!</em></p>
<p>A way to simply solve the last of my listed problems is to get hold of a strong willed lead, someone or someones who can hold fast to a vision, pure blood into that, and make other people interested/fascinated. Is there a better way to make all who want to contribute, work toward a similar of not same&nbsp;goal?</p>
<p><strong>Similar project that already are out in the wild got&nbsp;meantioned</strong></p>
<p>They don't really cut the cake but they are worth research: Biggest and best of the mentions comes first <a title="AFF Project Home" href="http://www.affuniverse.com/home/">Angels Fall First</a> (AFF) - To me it is Star Wars and Star Trek sans aliens and Hollywood cliche, to bad this is not truly open for us. Second is the Tux world - to me this hardly even makes it to this list as it is somewhat lacking in ingredients, even white the aid of&nbsp;<a href="http://freedroid.sourceforge.net/">freedroid</a>.</p>
<p>I almost forgot, go post your thoughts on the <a title="official thread" href="http://forum.freegamedev.net/index.php?t=msg&amp;th=2251&amp;start=0&amp;S=eeff42a7fa002446c6e44a422d6a5d98">fgd forum&nbsp;too</a>!</p>
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		<title>Making use of the Community</title>
		<link>http://tranberry.se/2009/making-use-of-the-community/</link>
		<comments>http://tranberry.se/2009/making-use-of-the-community/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 18:20:08 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Freegamer Rant]]></category>
		<category><![CDATA[assets]]></category>
		<category><![CDATA[contributions]]></category>
		<category><![CDATA[distribution system]]></category>
		<category><![CDATA[freegamer]]></category>
		<category><![CDATA[theanicentgoat]]></category>
		<category><![CDATA[visions]]></category>

		<guid isPermaLink="false">http://tranberry.se/northenlight/?p=31</guid>
		<description><![CDATA[TheAnicentGoat, have been tinkering with a distribution system that would make it easier&#160;to:

 Get&#160;games
Contribute
Develop&#160;games

A Kitchen and Sink system to most of us, but that depends on how it is made.

Personally I want to make it easier for non-devs to contribute stuff like: sounds, 3D models and other non code stuff. Something else then SVN, git, [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Freegamer Profile" href="http://forum.freegamedev.net/index.php?t=usrinfo&amp;id=548&amp;S=6ee08a152f30d87562c0ebc999fd29ac" target="_self">TheAnicentGoat</a>, have been tinkering with a <a href="http://p2posgamehosting.tiddlyspot.com/index.html" target="_self">distribution system</a> that would make it easier&nbsp;to:</p>
<ul>
<li><strong> </strong>Get&nbsp;games</li>
<li>Contribute</li>
<li>Develop&nbsp;games</li>
</ul>
<p>A Kitchen and Sink system to most of us, but that depends on how it is made.<strong><br />
</strong></p>
<p>Personally I want to make it easier for non-devs to contribute stuff like: sounds, 3D models and other non code stuff. Something else then SVN, git, bazaar and other similar system, which is both hard to use for most people not doing code, and a bit too official. And let's face it, they were not meant to manage the assets of&nbsp;games.</p>
<p>I would like to see a system that could handle feedback and gallery like features, and do this in a simple way. This is not what theAnicentGoat aims for at the moment, but I think it could be integrated in his Steam like&nbsp;idea.</p>
<p><strong>The idea outlined by TheAincentGoat is more about making use of the&nbsp;community</strong>.</p>
<p>Building a community that is not aimed at one specific game, that could make contribution more common. If we find the way to make it easy. There are a couple of things beside registering to a forum, learning how to use a <a title="Description link" href="http://en.wikipedia.org/wiki/Revision_control" target="_self">Revision Control system </a>and becoming best friends with the project lead/developer, that hinders contribution as it is now. Minimising the fear of rejection and making it easy to test ones contribution is also of&nbsp;importance.</p>
<p>All these things is already possible, but it is far from working in a good way. How to solve this is what the current discussion is about, join in at IRC freenode #freegamer or in the&nbsp;<a title="Thread at freegamer" href="http://forum.freegamedev.net/index.php?t=msg&amp;th=2172&amp;start=0&amp;S=6ee08a152f30d87562c0ebc999fd29ac" target="_self">forums</a>.</p>
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