Call to arms

Andrew Fenn over at FGD-forums have just opened a sur­vey about Open Source Games and fin­an­cing, more info here and here OPs blog-post.So if you got some spare minutes please fill it in and con­trib­ute some stat­istic for the community.

Head over and fill in the sur­vey now

(I helped in a small part by cre­at­ing the coin in the art­work at free­gamer.)

osss

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Making use of the Community

TheAn­icent­Goat, have been tinker­ing with a dis­tri­bu­tion sys­tem that would make it easier to:

  • Get games
  • Con­trib­ute
  • Develop games

A Kit­chen and Sink sys­tem to most of us, but that depends on how it is made.

Per­son­ally I want to make it easier for non-devs to con­trib­ute stuff like: sounds, 3D mod­els and other non code stuff. Some­thing else then SVN, git, bazaar and other sim­ilar sys­tem, which is both hard to use for most people not doing code, and a bit too offi­cial. And let’s face it, they were not meant to man­age the assets of games.

I would like to see a sys­tem that could handle feed­back and gal­lery like fea­tures, and do this in a simple way. This is not what theAn­icent­Goat aims for at the moment, but I think it could be integ­rated in his Steam like idea.

The idea out­lined by TheAin­cent­Goat is more about mak­ing use of the com­munity.

Build­ing a com­munity that is not for one spe­cific game, that could make con­tri­bu­tion more com­mon. If we find the way to make it easy. There are a couple of things beside regis­ter­ing to a forum, learn­ing how to use a Revi­sion Con­trol sys­tem and becom­ing best friends with the pro­ject lead/developer, that hinders con­tri­bu­tion as it is now. Min­im­ising the fear of rejec­tion and mak­ing it easy to test ones con­tri­bu­tion is also of importance.

All these things is already pos­sible, but it is far from work­ing in a good way. How to solve this is what the cur­rent dis­cus­sion is about, join in at IRC freen­ode #free­gamer or in the for­ums.

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Freegamer Community

I’m con­tem­plat­ing how to make a big spark­ling return to the ehh blog world(?) of Open Source Game Devel­op­ment. Why not a sum­mary of things hap­pen­ing in the community?

Game devel­op­ing with m64

m64 aka the inside man, is writ­ing a very inter­est­ing blog, he talks at large about most things that is inter­est­ing in my opin­ion.  In this post he talks at large about one very inter­est­ing topic “shared worlds”,  and in a way it go along sim­ilar lines that I have pre­vi­ously explored. I have long been think­ing about why the Open Source Gam­ing Scene have not come up with any­thing like Fire­fox and Open Office. And just like m64 writes it’s about pro­jects aim­ing at big com­mer­cial style games that needs loads of assets from 3D mod­els to music. And with that the pain­ful real­iz­a­tion that there are not enough good artists around the FOSS scene.

I also think he have hit the nail on this one too, cre­at­ing a universe/world that many games can use. The trick here is to make pro­ject lead­ers and developers under­stand that you can tweak the shared objects indi­vidu­ally to archive the glor­i­ous ‘unique’-stamp that they all seem to stick too. If you are inter­ested in this please by all mean head over to m64’s blog and read up.

Sind­willer – the space cap­tain or space sim­u­lator man, on how to make a (space-sim) game fun.

Another inter­est­ing blog that recently sur­faced from the FGD-forum is Sind­willers rgame blog, if you want to make a space-sim game that will be fun and not like the other ones already around, I think you bet­ter have to read some of what he have to say about these kind of games. Or bet­ter up head over to the IRC chan­nel #free­gamer at freen­ode and hit him hard.

Timong – Dev turned com­poser, money raiser

Here is a real gem, Pal Zoltan Illes (sounds like a com­poser right?) have released his second jcrpg soundtrack. Which to my ears sounds truly fant­astic in a game like jcrpg. If he man­age to get the dona­tions in he will even drop the nc part in the cre­at­ive com­mons license which will turn this cool soundtrack very free.

Head over and donate or just listen to the fine tunes.

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