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	<title>Freshly Squeezed&#187; freegamer</title>
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	<link>http://tranberry.se</link>
	<description>Ranting about Open Source Game Dev</description>
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		<title>Call to arms</title>
		<link>http://tranberry.se/2009/call-to-arms/</link>
		<comments>http://tranberry.se/2009/call-to-arms/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 17:19:38 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Freegamer Rant]]></category>
		<category><![CDATA[contributions]]></category>
		<category><![CDATA[freegamer]]></category>
		<category><![CDATA[open source games]]></category>
		<category><![CDATA[statistic]]></category>

		<guid isPermaLink="false">http://tranberry.se/?p=268</guid>
		<description><![CDATA[Andrew Fenn over at FGD-forums have just opened a survey about Open Source Games and financing, more info here and here OPs blog-post. So if you got some spare minutes please fill it in and contribute some statistic for the&#160;community.
Head over and fill in the survey&#160;now
(I helped in a small part by creating the coin [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://andrewfenn.blogspot.com/">Andrew Fenn</a> over at<a href="http://forum.freegamedev.net/"> FGD-forums</a> have just opened a <a title="the survey" href="http://tinyurl.com/opensurvey">survey</a> about Open Source Games and financing, <a href="http://freegamer.blogspot.com/2009/03/open-source-games-funding-survey.html">more info here</a> and <a title="Andrew Fenns blogpost" href="http://andrewfenn.blogspot.com/2009/03/questionnaire-on-open-source-games-and.html">here OPs blog-post</a>.<a href="http://freegamer.blogspot.com/2009/03/open-source-games-funding-survey.html"> </a>So if you got some spare minutes please fill it in and contribute some statistic for the&nbsp;community.</p>
<p><a href="http://tinyurl.com/opensurvey">Head over and fill in the survey&nbsp;now</a></p>
<p>(I helped in a small part by creating the coin in the artwork at&nbsp;<a href="http://freegamer.blogspot.com/2009/03/open-source-games-funding-survey.html">freegamer</a>.)</p>
<p style="text-align: center;"><a href="http://tinyurl.com/opensurvey"><img class="size-medium wp-image-269 aligncenter" title="Open Source Survey" src="http://tranberry.se/northenlight/wp-content/uploads/2009/03/osss.png" alt="osss" width="195" height="90" /></a></p>&nbsp;<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Ftranberry.se%2F2009%2Fcall-to-arms%2F&amp;linkname=Call%20to%20arms">Share/Save</a>]]></content:encoded>
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		<title>Making use of the Community</title>
		<link>http://tranberry.se/2009/making-use-of-the-community/</link>
		<comments>http://tranberry.se/2009/making-use-of-the-community/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 18:20:08 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Freegamer Rant]]></category>
		<category><![CDATA[assets]]></category>
		<category><![CDATA[contributions]]></category>
		<category><![CDATA[distribution system]]></category>
		<category><![CDATA[freegamer]]></category>
		<category><![CDATA[theanicentgoat]]></category>
		<category><![CDATA[visions]]></category>

		<guid isPermaLink="false">http://tranberry.se/northenlight/?p=31</guid>
		<description><![CDATA[TheAnicentGoat, have been tinkering with a distribution system that would make it easier&#160;to:

 Get&#160;games
Contribute
Develop&#160;games

A Kitchen and Sink system to most of us, but that depends on how it is made.

Personally I want to make it easier for non-devs to contribute stuff like: sounds, 3D models and other non code stuff. Something else then SVN, git, [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Freegamer Profile" href="http://forum.freegamedev.net/index.php?t=usrinfo&amp;id=548&amp;S=6ee08a152f30d87562c0ebc999fd29ac" target="_self">TheAnicentGoat</a>, have been tinkering with a <a href="http://p2posgamehosting.tiddlyspot.com/index.html" target="_self">distribution system</a> that would make it easier&nbsp;to:</p>
<ul>
<li><strong> </strong>Get&nbsp;games</li>
<li>Contribute</li>
<li>Develop&nbsp;games</li>
</ul>
<p>A Kitchen and Sink system to most of us, but that depends on how it is made.<strong><br />
</strong></p>
<p>Personally I want to make it easier for non-devs to contribute stuff like: sounds, 3D models and other non code stuff. Something else then SVN, git, bazaar and other similar system, which is both hard to use for most people not doing code, and a bit too official. And let's face it, they were not meant to manage the assets of&nbsp;games.</p>
<p>I would like to see a system that could handle feedback and gallery like features, and do this in a simple way. This is not what theAnicentGoat aims for at the moment, but I think it could be integrated in his Steam like&nbsp;idea.</p>
<p><strong>The idea outlined by TheAincentGoat is more about making use of the&nbsp;community</strong>.</p>
<p>Building a community that is not aimed at one specific game, that could make contribution more common. If we find the way to make it easy. There are a couple of things beside registering to a forum, learning how to use a <a title="Description link" href="http://en.wikipedia.org/wiki/Revision_control" target="_self">Revision Control system </a>and becoming best friends with the project lead/developer, that hinders contribution as it is now. Minimising the fear of rejection and making it easy to test ones contribution is also of&nbsp;importance.</p>
<p>All these things is already possible, but it is far from working in a good way. How to solve this is what the current discussion is about, join in at IRC freenode #freegamer or in the&nbsp;<a title="Thread at freegamer" href="http://forum.freegamedev.net/index.php?t=msg&amp;th=2172&amp;start=0&amp;S=6ee08a152f30d87562c0ebc999fd29ac" target="_self">forums</a>.</p>
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		<title>Freegamer Community</title>
		<link>http://tranberry.se/2009/freegamer-community/</link>
		<comments>http://tranberry.se/2009/freegamer-community/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 22:06:27 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Freegamer Rant]]></category>
		<category><![CDATA[freegamer]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[m64]]></category>
		<category><![CDATA[money raiser]]></category>
		<category><![CDATA[project leaders]]></category>
		<category><![CDATA[sindwiller]]></category>
		<category><![CDATA[space sim game]]></category>
		<category><![CDATA[timong]]></category>

		<guid isPermaLink="false">http://tranberry.se/northenlight/?p=3</guid>
		<description><![CDATA[I'm contemplating how to make a big sparkling return to the ehh blog world(?) of Open Source Game Development. Why not a summary of things happening in the&#160;community?
Game developing with m64

m64 aka the inside man, is writing a very interesting blog, he talks at large about most things that is interesting according to me.  In [...]]]></description>
			<content:encoded><![CDATA[<p>I'm contemplating how to make a big sparkling return to the ehh blog world(?) of Open Source Game Development. Why not a summary of things happening in the&nbsp;community?</p>
<p><strong>Game developing with m64<br />
</strong></p>
<p>m64 aka the inside man, is writing a very interesting blog, he talks at large about most things that is interesting according to me.  In <strong><a href="http://tryglaw.eu/m64blog/?p=81" target="_self">this post</a></strong> he talks at large about one very interesting topic "shared worlds",  and in a way it go along similar lines that I have previously explored. I have long been thinking about why the Open Source Gaming Scene have not come up with anything like Firefox and Open Office. And just like m64 writes it's about projects aiming at big commercial style games that needs loads of assets from 3D models to music. And with that the painful realization that there are not enough good artists around the FOSS&nbsp;scene.</p>
<p>I also think he have hit the nail on this one too, creating a universe/world that many different games can use. The trick here is to make project leaders and developers understand that you can tweak the shared objects individually to archive the glorious 'unique'-stamp that they all seam to stick too. If you are interested in this please by all mean head over to <strong><a title="m64 Blog" href="http://tryglaw.eu/m64blog/" target="_self">m64's blog</a></strong> and read&nbsp;up.</p>
<p><strong>Sindwiller – the space captain or space simulator man, on how to make a (space-sim) game&nbsp;fun.</strong></p>
<p>Another interesting blog that recently surfaced from the FGD-forum is Sindwillers <strong><a href="http://rgames.tuxfamily.org/" target="_self">rgame blog</a></strong>, if you want to make a space-sim game that will be fun and not like the other ones already around, I think you better have to read some of what he have to say about these kind of games. Or better up head over to the IRC channel #freegamer at freenode and hit him&nbsp;hard.</p>
<p><strong>Timong – Dev turned composer, money&nbsp;raiser</strong></p>
<p>Here is a real gem, <span class="g_artist_name">Pal Zoltan Illes</span> (sounds like a composer right?) have released his second<strong><a title="go listen" href="http://www.jamendo.com/en/album/39136" target="_self"> jcrpg soundtrack</a></strong>. Which to my ears sounds truly fantastic in a game like <strong><a href="http://jcrpg.blogspot.com/" target="_self">jcrpg</a></strong>. If he manage to get the donations in he will even drop the nc part in the creative commons license which will turn this cool soundtrack very&nbsp;free.</p>
<p>Head over and donate or just <strong><a href="http://www.jamendo.com/en/album/39136">listen </a></strong>to the fine&nbsp;tunes.</p>
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