<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Freshly Squeezed&#187; planning stage</title>
	<atom:link href="http://tranberry.se/tag/planning-stage/feed/" rel="self" type="application/rss+xml" />
	<link>http://tranberry.se</link>
	<description>Ranting about Open Source Game Dev</description>
	<lastBuildDate>Wed, 27 Jan 2010 14:34:39 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Content Creation and Management</title>
		<link>http://tranberry.se/2009/content-creation-and-management/</link>
		<comments>http://tranberry.se/2009/content-creation-and-management/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 18:16:54 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Art and Graphics]]></category>
		<category><![CDATA[Freegamer Rant]]></category>
		<category><![CDATA[contributions]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gaming world]]></category>
		<category><![CDATA[lead manager]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[open source games]]></category>
		<category><![CDATA[planning stage]]></category>
		<category><![CDATA[project leaders]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[realp]]></category>
		<category><![CDATA[role playing game]]></category>
		<category><![CDATA[shared media]]></category>
		<category><![CDATA[shared world]]></category>
		<category><![CDATA[visions]]></category>

		<guid isPermaLink="false">http://tranberry.se/?p=302</guid>
		<description><![CDATA[Or how to manage content contributors, the&#160;experiment.

I've been curious for a long time on what makes FLOSS games fail in the areas of User Experience/Interface (UX, UI) and graphics, visual coherency, why they push second hand gfx next to ace grade gfx. In my search for an answer I decided to start a project of my [...]]]></description>
			<content:encoded><![CDATA[<h3>Or how to manage content contributors, the&nbsp;experiment.</h3>
<p><img class="aligncenter size-full wp-image-314" title="tmp_helmchange" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/tmp_helmchange.png" alt="tmp_helmchange" width="342" height="156" /></p>
<p>I've been curious for a long time on what makes FLOSS games fail in the areas of <a title="Wikepedia reference" href="http://en.wikipedia.org/wiki/User_experience_design">User Experience</a>/<a title="Wikipedia reference UI" href="http://en.wikipedia.org/wiki/User_interface">Interface</a> (UX, UI) and graphics, visual coherency, why they push second hand gfx next to ace grade gfx. In my search for an answer I decided to start a project of my own to gather some first hand&nbsp;experience.</p>
<p>The aim for this project will be to collect as much content as possible for a small and simple game, at the same time; avoid neglection of any UI or UX related issue. No need for ace grade gfx just visual coherency. To be able to finish this project in a reasonable time frame, I first decided on what type of game and which kind of theme it would have. My decision is based on personal preferences what kind of "simple" game would I enjoy? It feel down to a<a title="Wikipedia reference link" href="http://en.wikipedia.org/wiki/Tactical_role-playing_game"> Tactical Role-Playing Game</a><strong> </strong>in a fantasy setting, like Tactics Ogre: The Knight of Lodis, Final Fantasy Tactics and Final Fantasy Tactics Advanced. Mind you, I'm only gathering content for it no code what so ever, that is for a willing developer to do if he or she find the time and will to do&nbsp;so.</p>
<p>I here give to you the mockup&nbsp;game;</p>
<h3>Realp - Book of Tiny&nbsp;Bits</h3>
<p><img class="aligncenter size-full wp-image-312" title="logo: Realp - Book of Tiny Bits" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/logo.png" alt="logo: Realp - Book of Tiny Bits" width="400" height="196" /></p>
<p>In my own estimation I already got enough game content to be able to make a game mechanics test. And this in a very short timespan. The question now is what do lead developers and project leaders miss when they do the same job. My answers at this moment would be; Time to communicate (beside the obvious; connections)  here are some questions I find&nbsp;important:</p>
<ul>
<li>How does your contributor&nbsp;work?</li>
<li>What does he or she need, to do the things you want to be&nbsp;done?</li>
<li>Are the contributor able to work independently or does he/she need continuous guidance?
<ul>
<li>If so how could you remedy&nbsp;that?</li>
</ul>
</li>
</ul>
<p><img class="aligncenter size-full wp-image-315" title="cha_theif2" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/cha_theif2.png" alt="cha_theif2" width="276" height="209" /></p>
<p>Don't mind the 2D, it will be in 3D as might be seen in the <a title="Brows Realps SVN" href="http://subversion.assembla.com/svn/juicystuff/realp/">SVN</a>. The 2D images everywhere, is my way of communication with contributors, in this case tidbit the&nbsp;3D modeller.</p>
<h3>How did/do I go about this&nbsp;project?</h3>
<p>Well to know what content you need you must decide on a couple of things, some of them I already told you about (What kind of game). To list some of these decisions, here are some of the features I have in&nbsp;mind;</p>
<ul>
<li>Procedural map&nbsp;generation</li>
<li>Movement by points of&nbsp;interest</li>
<li>In-game scripting of unit&nbsp;behaviours</li>
</ul>
<p>These help me understand what is needed; Without them I would miss much of the small things. So I actually think of this 'media pack' as a full game, that way I hope it will be much easier to adopt the media to other projects too.<img class="aligncenter size-full wp-image-325" title="cha_brute" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/cha_brute.png" alt="cha_brute" width="231" height="327" /></p>&nbsp;<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Ftranberry.se%2F2009%2Fcontent-creation-and-management%2F&amp;linkname=Content%20Creation%20and%20Management">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://tranberry.se/2009/content-creation-and-management/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PARPG &#8211; Reviving the fun in isometric</title>
		<link>http://tranberry.se/2009/parpg-isometric-rpg/</link>
		<comments>http://tranberry.se/2009/parpg-isometric-rpg/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 17:06:51 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Freegamer Rant]]></category>
		<category><![CDATA[barra]]></category>
		<category><![CDATA[fife]]></category>
		<category><![CDATA[gaming world]]></category>
		<category><![CDATA[parpg]]></category>
		<category><![CDATA[planning stage]]></category>
		<category><![CDATA[visions]]></category>

		<guid isPermaLink="false">http://tranberry.se/?p=106</guid>
		<description><![CDATA[Barra of FIFE-engine have started a new project (I did these). The new project PARPG (Post-Apocalyptic Role-Playing-Game), will be a Isometric RPG (2D) inspired by great games like Arcanum, Planescape: Torment and never forget the ass-kicking-games Fallout 1 and&#160;2.
It's currently in the planning stage and that is fine by me, I like to see how [...]]]></description>
			<content:encoded><![CDATA[<p>Barra of <a href="http://www.fifengine.de/">FIFE-engine</a> have started a new project (I did <a title="Favicons" href="http://tranberry.se/2009/favicons-parpg/" target="_self">these</a>). The new project <a title="Project PARPG's blog" href="http://parpg.fifengine.de/wordpress/" target="_blank">PARPG</a> (Post-Apocalyptic Role-Playing-Game), will be a Isometric RPG (2D) inspired by great games like <a title="Wikipadia article: Arcanum" href="http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura" target="_self">Arcanum</a>, <a title="Wikipadia article: Planescape Torment" href="http://en.wikipedia.org/wiki/Planescape:_Torment" target="_self">Planescape: Torment</a> and never forget the ass-kicking-games <a title="Wikipadia article: Fallout" href="http://en.wikipedia.org/wiki/Fallout_(video_game)">Fallout 1</a> and&nbsp;<a title="Wikipadia article: Fallout 2" href="http://en.wikipedia.org/wiki/Fallout_2" target="_self">2</a>.</p>
<p>It's currently in the planning stage and that is fine by me, I like to see how new projects grow and fall. Not saying this will fail, I have all confidence in Barra's ability to make this float. What I really want to say is: "<strong>Now is the time to jump in!</strong>" as in this stage your thoughts will have a chance of greater impact, as when this is in a move it will be a lot harder to make&nbsp;changes.</p>
<p>Skills <em>I</em> think would be really useful  at the moment&nbsp;are:</p>
<ul>
<li> Drawing - concept art and&nbsp;doodles</li>
<li>Pen and Paper RPG experience - Creating a good gaming world&nbsp;(rule-set)</li>
<li>Simple 3D artists - Fast models for rendering 2D&nbsp;graphic</li>
</ul>
<p>So if you are interested you should jump in the IRC channel #parpg at freenode or the <a title="PARPG forums" href="http://parpg.fifengine.de/forums/" target="_blank">forum</a> and write an&nbsp;introduction.</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Ftranberry.se%2F2009%2Fparpg-isometric-rpg%2F&amp;linkname=PARPG%20%26%238211%3B%20Reviving%20the%20fun%20in%20isometric">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://tranberry.se/2009/parpg-isometric-rpg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
