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	<title>Freshly Squeezed&#187; shared media</title>
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		<title>Content Creation and Management</title>
		<link>http://tranberry.se/2009/content-creation-and-management/</link>
		<comments>http://tranberry.se/2009/content-creation-and-management/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 18:16:54 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Art and Graphics]]></category>
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		<guid isPermaLink="false">http://tranberry.se/?p=302</guid>
		<description><![CDATA[Or how to manage content contributors, the&#160;experiment.

I've been curious for a long time on what makes FLOSS games fail in the areas of User Experience/Interface (UX, UI) and graphics, visual coherency, why they push second hand gfx next to ace grade gfx. In my search for an answer I decided to start a project of my [...]]]></description>
			<content:encoded><![CDATA[<h3>Or how to manage content contributors, the&nbsp;experiment.</h3>
<p><img class="aligncenter size-full wp-image-314" title="tmp_helmchange" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/tmp_helmchange.png" alt="tmp_helmchange" width="342" height="156" /></p>
<p>I've been curious for a long time on what makes FLOSS games fail in the areas of <a title="Wikepedia reference" href="http://en.wikipedia.org/wiki/User_experience_design">User Experience</a>/<a title="Wikipedia reference UI" href="http://en.wikipedia.org/wiki/User_interface">Interface</a> (UX, UI) and graphics, visual coherency, why they push second hand gfx next to ace grade gfx. In my search for an answer I decided to start a project of my own to gather some first hand&nbsp;experience.</p>
<p>The aim for this project will be to collect as much content as possible for a small and simple game, at the same time; avoid neglection of any UI or UX related issue. No need for ace grade gfx just visual coherency. To be able to finish this project in a reasonable time frame, I first decided on what type of game and which kind of theme it would have. My decision is based on personal preferences what kind of "simple" game would I enjoy? It feel down to a<a title="Wikipedia reference link" href="http://en.wikipedia.org/wiki/Tactical_role-playing_game"> Tactical Role-Playing Game</a><strong> </strong>in a fantasy setting, like Tactics Ogre: The Knight of Lodis, Final Fantasy Tactics and Final Fantasy Tactics Advanced. Mind you, I'm only gathering content for it no code what so ever, that is for a willing developer to do if he or she find the time and will to do&nbsp;so.</p>
<p>I here give to you the mockup&nbsp;game;</p>
<h3>Realp - Book of Tiny&nbsp;Bits</h3>
<p><img class="aligncenter size-full wp-image-312" title="logo: Realp - Book of Tiny Bits" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/logo.png" alt="logo: Realp - Book of Tiny Bits" width="400" height="196" /></p>
<p>In my own estimation I already got enough game content to be able to make a game mechanics test. And this in a very short timespan. The question now is what do lead developers and project leaders miss when they do the same job. My answers at this moment would be; Time to communicate (beside the obvious; connections)  here are some questions I find&nbsp;important:</p>
<ul>
<li>How does your contributor&nbsp;work?</li>
<li>What does he or she need, to do the things you want to be&nbsp;done?</li>
<li>Are the contributor able to work independently or does he/she need continuous guidance?
<ul>
<li>If so how could you remedy&nbsp;that?</li>
</ul>
</li>
</ul>
<p><img class="aligncenter size-full wp-image-315" title="cha_theif2" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/cha_theif2.png" alt="cha_theif2" width="276" height="209" /></p>
<p>Don't mind the 2D, it will be in 3D as might be seen in the <a title="Brows Realps SVN" href="http://subversion.assembla.com/svn/juicystuff/realp/">SVN</a>. The 2D images everywhere, is my way of communication with contributors, in this case tidbit the&nbsp;3D modeller.</p>
<h3>How did/do I go about this&nbsp;project?</h3>
<p>Well to know what content you need you must decide on a couple of things, some of them I already told you about (What kind of game). To list some of these decisions, here are some of the features I have in&nbsp;mind;</p>
<ul>
<li>Procedural map&nbsp;generation</li>
<li>Movement by points of&nbsp;interest</li>
<li>In-game scripting of unit&nbsp;behaviours</li>
</ul>
<p>These help me understand what is needed; Without them I would miss much of the small things. So I actually think of this 'media pack' as a full game, that way I hope it will be much easier to adopt the media to other projects too.<img class="aligncenter size-full wp-image-325" title="cha_brute" src="http://tranberry.se/northenlight/wp-content/uploads/2009/11/cha_brute.png" alt="cha_brute" width="231" height="327" /></p>&nbsp;<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Ftranberry.se%2F2009%2Fcontent-creation-and-management%2F&amp;linkname=Content%20Creation%20and%20Management">Share/Save</a>]]></content:encoded>
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		<title>Comeback, again</title>
		<link>http://tranberry.se/2009/comeback-again/</link>
		<comments>http://tranberry.se/2009/comeback-again/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 21:16:42 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
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		<guid isPermaLink="false">http://tranberry.se/?p=299</guid>
		<description><![CDATA[I've been absent or inactive for an age it seems, no excuses needed and none supplied. Well I'm back and I will continue the content management research I started; Content Management and all things relative to that.
In fact I have already head started with a new project that I hope will generate something useful, at least [...]]]></description>
			<content:encoded><![CDATA[<p>I've been absent or inactive for an age it seems, no excuses needed and none supplied. Well I'm back and I will continue the content management research I started; Content Management and all things relative to that.<br />
In fact I have already head started with a new project that I hope will generate something useful, at least we will get a series of articles about&nbsp;it.</p>
<p>For those who want a preview you can head over to the <a href="http://subversion.assembla.com/svn/juicystuff/realp/">SVN</a> and look at some odds and oddities pasted there. In short I'm going for a "full" media pack, doing all content that would be needed for a&nbsp;game</p>
<p>More to come&nbsp;soon.</p>
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		<title>Lips of Suna &#8211; Logo prototyping</title>
		<link>http://tranberry.se/2009/lips-of-suna-logo/</link>
		<comments>http://tranberry.se/2009/lips-of-suna-logo/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 14:08:30 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Art and Graphics]]></category>
		<category><![CDATA[lips of suna]]></category>
		<category><![CDATA[nekotaku]]></category>
		<category><![CDATA[prototyping]]></category>
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		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://tranberry.se/?p=128</guid>
		<description><![CDATA[Some logo prototyping for Lips of Suna, it's a a fully three-dimensional online role-playing game (RPG) in a steam punk setting, with some&#160;twists.
Any and all comments are welcome and much needed, I have hit the wall. I'm think of replacing the pentagram with a cog, as it's suposed to be steampunk with magic i might [...]]]></description>
			<content:encoded><![CDATA[<p>Some logo prototyping for <a title="Lips of Suna Project website" href="http://lipsofsuna.org/">Lips of Suna</a>, it's a a fully three-dimensional online role-playing game (RPG) in a <strong>steam punk</strong> setting, with some&nbsp;twists.</p>
<p><strong>Any and all comments are welcome and much needed</strong>, I have hit the wall. I'm think of replacing the pentagram with a cog, as it's suposed to be steampunk with magic i might do a pentagram turn into a cog or vice&nbsp;vers.</p>
<div id="attachment_169" class="wp-caption aligncenter" style="width: 250px"><a rel="attachment wp-att-169" href="http://tranberry.se/2009/lips-of-suna-logo/lips_of_suna_v2/"><img class="size-full wp-image-169" title="lips_of_suna_v2" src="http://tranberry.se/northenlight/wp-content/uploads/2009/02/lips_of_suna_v2.png" alt="lips_of_suna_v2" width="240" height="214" /></a><p class="wp-caption-text">Latest version as of&nbsp;2009-02-15</p></div>
<p>edit/update:
<a href='http://tranberry.se/2009/lips-of-suna-logo/lips_of_suna_light_dark/' title='lips_of_suna_light_dark'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/02/lips_of_suna_light_dark-150x150.jpg" class="attachment-thumbnail" alt="" title="lips_of_suna_light_dark" /></a>
<a href='http://tranberry.se/2009/lips-of-suna-logo/less_sucky/' title='less_sucky'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/02/less_sucky-150x150.jpg" class="attachment-thumbnail" alt="" title="less_sucky" /></a>
<a href='http://tranberry.se/2009/lips-of-suna-logo/less_sucky4/' title='less_sucky4'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/02/less_sucky4-150x150.jpg" class="attachment-thumbnail" alt="" title="less_sucky4" /></a>
<a href='http://tranberry.se/2009/lips-of-suna-logo/less_sucky12/' title='less_sucky12'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/02/less_sucky12-150x150.jpg" class="attachment-thumbnail" alt="" title="less_sucky12" /></a>
<a href='http://tranberry.se/2009/lips-of-suna-logo/sucky/' title='sucky'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/02/sucky-150x150.jpg" class="attachment-thumbnail" alt="" title="sucky" /></a>
<a href='http://tranberry.se/2009/lips-of-suna-logo/less_sucky52/' title='less_sucky52'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/02/less_sucky52-150x150.jpg" class="attachment-thumbnail" alt="" title="less_sucky52" /></a>
<a href='http://tranberry.se/2009/lips-of-suna-logo/less_sucky2/' title='less_sucky2'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/02/less_sucky2-150x150.jpg" class="attachment-thumbnail" alt="" title="less_sucky2" /></a>
<a href='http://tranberry.se/2009/lips-of-suna-logo/lips_of_suna_v2/' title='lips_of_suna_v2'><img width="150" height="150" src="http://tranberry.se/northenlight/wp-content/uploads/2009/02/lips_of_suna_v2-150x150.png" class="attachment-thumbnail" alt="" title="lips_of_suna_v2" /></a>
</p>&nbsp;<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Ftranberry.se%2F2009%2Flips-of-suna-logo%2F&amp;linkname=Lips%20of%20Suna%20%26%238211%3B%20Logo%20prototyping">Share/Save</a>]]></content:encoded>
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		<title>Actually creating a &#8216;Shared World&#8217;</title>
		<link>http://tranberry.se/2009/a-shared-world/</link>
		<comments>http://tranberry.se/2009/a-shared-world/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 01:30:47 +0000</pubDate>
		<dc:creator>Tranberry</dc:creator>
				<category><![CDATA[Freegamer Rant]]></category>
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		<guid isPermaLink="false">http://tranberry.se/?p=90</guid>
		<description><![CDATA[Once again my post will be influenced by m64's blogpost, this time around it's more about what was said on #freegamer at freenode (IRC) about the named&#160;post.
 'Shared Worlds' might be a different thing to different people, but here it's all about sharing assets, history (I won't say story) and contributors. 
There are some obvious [...]]]></description>
			<content:encoded><![CDATA[<p>Once again my post will be influenced by <a href="http://tryglaw.eu/m64blog/?p=81" target="_self">m64's blogpost</a>, this time around it's more about what was said on #freegamer at freenode (IRC) about the named&nbsp;post.</p>
<p><strong> 'Shared Worlds' might be a different thing to different people, but here it's all about sharing assets, history (I won't say story) and contributors. </strong></p>
<p>There are some obvious problem with making/creating this '<a class="zem_slink" title="Shared universe" rel="wikipedia" href="http://en.wikipedia.org/wiki/Shared_universe">shared world</a>' without thinking; here I list the things that pops out of my&nbsp;mind:</p>
<ul>
<li>A lot of effort before anyone use it, if any will - wasted time for&nbsp;all</li>
<li>Hard for people to contribute to a world that is "non-existent"  no boundaries will lead to a unattractive bloated&nbsp;world</li>
<li>Willing contributors without a common goal, leads to endless&nbsp;discussion</li>
</ul>
<p><strong>How can we remedy these problems before they occur? </strong></p>
<p>There are some as easy solutions as there are problems; One is to use a pre-existent world, from let's say a game that is <a class="zem_slink" title="Free and open source software" rel="wikipedia" href="http://en.wikipedia.org/wiki/Free_and_open_source_software">FOSS</a> and don't have any connection to a closed/owned world, the bigger the game is the better. A problem here could be current lead manager not agreeing with this idea, to me that hangs on communication.<em> So go out and find one for&nbsp;us!</em></p>
<p>Another way would be to set out from the real world, and adding some spice to it. Imagine technology advances stooped in the early 1920, Titanic (still a boat) got to it's destination, the Eiffel tower got blown away by gnomes who suddenly appeared from below.. (this could go on). But this 'solution' only solves the number two problem listed. On the other hand it will solve any legal harassment, depending in what we spice it up with. <em>Any thoughts on this is greatly&nbsp;appreciated!</em></p>
<p>A way to simply solve the last of my listed problems is to get hold of a strong willed lead, someone or someones who can hold fast to a vision, pure blood into that, and make other people interested/fascinated. Is there a better way to make all who want to contribute, work toward a similar of not same&nbsp;goal?</p>
<p><strong>Similar project that already are out in the wild got&nbsp;meantioned</strong></p>
<p>They don't really cut the cake but they are worth research: Biggest and best of the mentions comes first <a title="AFF Project Home" href="http://www.affuniverse.com/home/">Angels Fall First</a> (AFF) - To me it is Star Wars and Star Trek sans aliens and Hollywood cliche, to bad this is not truly open for us. Second is the Tux world - to me this hardly even makes it to this list as it is somewhat lacking in ingredients, even white the aid of&nbsp;<a href="http://freedroid.sourceforge.net/">freedroid</a>.</p>
<p>I almost forgot, go post your thoughts on the <a title="official thread" href="http://forum.freegamedev.net/index.php?t=msg&amp;th=2251&amp;start=0&amp;S=eeff42a7fa002446c6e44a422d6a5d98">fgd forum&nbsp;too</a>!</p>
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